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三维虚拟人皮肤变形技术分类及方法研究
  • 摘要

    在虚拟人合成研究领域,皮肤变形一直是一个重要和活跃的研究方向.首先概略介绍三维人体几何表示方法以及皮肤的表示和几何建模方法,然后针对目前存在的皮肤变形方法,提出了两重分类方法.首先按照三维人体几何表示方法将皮肤变形分成两大类:表面模型皮肤变形和多层模型皮肤变形,然后按照皮肤变形机制把表面模型皮肤变形方法分成4个子类.详细介绍了每类方法的原理和优缺点,最后指出了皮肤变形目前存在的问题并展望了未来的发展方向.

  • 作者

    李艳  王兆其  毛天露  Li Yan  Wang Zhaoqi  Mao Tianlu 

  • 作者单位

    中国科学院计算技术研究所数字化技术研究室,北京,100080;中国科学院研究生院,北京,100039/中国科学院计算技术研究所数字化技术研究室,北京,100080

  • 刊期

    2005年5期 ISTIC EI PKU

  • 关键词

    虚拟人  人体动画  几何建模  皮肤变形  虚拟现实 

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